Baghdad Skylineby Mark Skwarek, Joseph Hocking, Felix Lu, and Damon Baker 2007
This gallery installation was shown in Boston, MA during the SOUNDSCAPE 2007 show. The project overlays New York City with a proportionate amount of violence and destruction in real-time as that of the the people of Baghdad. Two digital cameras [in NY] sent a real-time panoramic image of NYC to the show in Boston. The video streams were augmented with real-time explosions and trailing smoke. The explosions and trailing smoke are dictated by information parsed from the Internet related to violence in Iraq.
The piece is a grim reminder of the death and devastation the Iraqi people face on a daily basis in the wake of America's misguided invasion. Baghdad Skyline transforms New York City into a war-torn battle ground that parallels Baghdad. The aim of this piece is to increase awareness of the daily violence faced by the Iraqi people.
Conceived of and physically installed by Mark Skwarek, the piece was programmed by Joseph Hocking, with Felix Lu creating graphics and Damon Baker contributing as an advisor.
The piece was an example of networked augmented reality running real-time, with a 13 second refresh rate. Two digital cameras were used to take frame captures of Manhattan which were uploaded to the Soundscape show in Boston. Augmented explosions were added with the video game engine Blitz3D.